Trap
NormalShiranui Style Success
Archetype:
Shiranui
View:
3949
Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 "Shiranui Style Success" effect per turn, and only once that turn.
Shiranui Style Success — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 55 · Deck: 56 · Meta: provisional
- Primary role: Extender · Secondary: Utility, Material body
Why it scores here
Shiranui Style Success converts a hand Zombie into a body and, once it is in the GY, grants a Zombie you control full 'unaffected by card effects' immunity for the turn, giving two distinct Zombie-only utilities from one card. Its payoff is capped by being a Normal Trap that must be drawn and set, so it is slow and rarely a proactive starter; combo data shows 0 recorded appearances, meaning its combo role is only text-inferred. Its strong presence across 178 decks and 37 Zombie archetypes reflects broad Zombie fit and low slot cost, not raw power, so it lands in the mid-50s. Its 0 ATK/DEF (it is a Trap) obviously earns nothing.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 48 | A Normal Trap that must be drawn and set before use, with no searcher route shown, though it is generic within Zombie decks (verified/inferred). |
| Combo & Conversion | 45 | Special Summons 1 Zombie monster from hand for one extra body, but no combo evidence exists and trap timing makes it slow (inferred). |
| Resource Economy | 45 | Turns a hand card into a board body with no net card gain, and the GY banish effect is a second use of the same card (verified/inferred). |
| Effect & Interaction | 53 | Its GY effect grants the targeted Zombie true 'unaffected by card effects' immunity, a strong defensive tool against removal (verified). |
| Material Utility | 52 | The Special Summoned Zombie is a clean Synchro/Link material body, though it is banished when it leaves the field (verified). |
| Resilience & Flexibility | 52 | Live from two zones (the field Trap effect and the GY protection) and recurs as protection, but only one effect can be used per turn (verified). |
| Deck-Building Efficiency | 60 | Run as a 1-2 of (avg 1.36 copies) across 37 Zombie archetypes with no garnet or self-lock, so slot cost is low (observed). |
Calculation
Weight profile: 0.7 Extender + 0.3 Utility. Intrinsic ≈ 55, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Zombie-only extender that Special Summons a Zombie from hand for board presence
- GY banish effect grants a Zombie 'unaffected by card effects' protection, a strong defensive tool
- Two usable zones (Trap on field, protection from GY) from a single card
- Generic within Zombie decks and cheap to run at 1-2 copies (avg 1.36)
Weaknesses
- Normal Trap speed — must be drawn and set before it can be used
- No recorded combo appearances, so its combo ceiling is unconfirmed
- Special Summoned monster is banished when it leaves the field
- Only 1 effect usable per turn, limiting its flexibility
Counters / choke points
- Backrow removal (e.g. Cosmic Cyclone, Twin Twisters) before it is activated
- Negating the Trap's activation
- Banishing the card from the GY to deny the protection effect
- Playing around the single summoned body
Best use
Zombie extender / protective utility. Decks: Shiranui, Zombies, Eldlich, Mayakashi, Skull Servant. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field; Card text: banish this card from the GY to make 1 Zombie you control unaffected by card effects this turn, except its own; Card text: only 1 'Shiranui Style Success' effect per turn, and only once that turn; Card is a Normal Trap in the Shiranui archetype
- Observed: 178 decks run it, all in the main deck, averaging 1.36 copies; 37 distinct archetypes use it; Shiranui 36.5%, Skull Servant 9.6%, Eldlich 7.3%, Mayakashi 4.5%, Vampires 3.9%, Zombies 3.4%; Top partners are Zombie cards: Mezuki 77.5%, Vampire Sucker 70.2%, Shiranui Solitaire 66.9%, Spiritmaster 60.7%; usage statistics: 100% inclusion within the Zombies gameplay archetype at typical 1 copy
- Inferred: Primary role is a Zombie extender/utility rather than a starter, since it must be drawn and set as a Trap; Its summoned Zombie serves as Synchro/Link material, though banish-on-leave limits reuse; Deck synergy stems from broad Zombie pairing (Mezuki/Shiranui engine), not from a proven combo line
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no starter_count or power index data to calibrate DeckSynergy/DeckResilience






