Shiranui Style Success
Trap Normal

Shiranui Style Success

  • Archetype:
  • Shiranui

  • View:
  • 3949




Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field. You can banish this card from your GY, then target 1 Zombie monster you control; that Zombie monster is unaffected by card effects this turn, except its own. You can only use 1 "Shiranui Style Success" effect per turn, and only once that turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Jul 30, 2026
55± 8/ 100
Power Score
Intrinsic 55
Deck 56

Shiranui Style Success — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 55 · Deck: 56 · Meta: provisional
  • Primary role: Extender · Secondary: Utility, Material body

Why it scores here

Shiranui Style Success converts a hand Zombie into a body and, once it is in the GY, grants a Zombie you control full 'unaffected by card effects' immunity for the turn, giving two distinct Zombie-only utilities from one card. Its payoff is capped by being a Normal Trap that must be drawn and set, so it is slow and rarely a proactive starter; combo data shows 0 recorded appearances, meaning its combo role is only text-inferred. Its strong presence across 178 decks and 37 Zombie archetypes reflects broad Zombie fit and low slot cost, not raw power, so it lands in the mid-50s. Its 0 ATK/DEF (it is a Trap) obviously earns nothing.

Axis scores

Axis Score Evidence
Accessibility 48 A Normal Trap that must be drawn and set before use, with no searcher route shown, though it is generic within Zombie decks (verified/inferred).
Combo & Conversion 45 Special Summons 1 Zombie monster from hand for one extra body, but no combo evidence exists and trap timing makes it slow (inferred).
Resource Economy 45 Turns a hand card into a board body with no net card gain, and the GY banish effect is a second use of the same card (verified/inferred).
Effect & Interaction 53 Its GY effect grants the targeted Zombie true 'unaffected by card effects' immunity, a strong defensive tool against removal (verified).
Material Utility 52 The Special Summoned Zombie is a clean Synchro/Link material body, though it is banished when it leaves the field (verified).
Resilience & Flexibility 52 Live from two zones (the field Trap effect and the GY protection) and recurs as protection, but only one effect can be used per turn (verified).
Deck-Building Efficiency 60 Run as a 1-2 of (avg 1.36 copies) across 37 Zombie archetypes with no garnet or self-lock, so slot cost is low (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Utility. Intrinsic ≈ 55, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Zombie-only extender that Special Summons a Zombie from hand for board presence
  • GY banish effect grants a Zombie 'unaffected by card effects' protection, a strong defensive tool
  • Two usable zones (Trap on field, protection from GY) from a single card
  • Generic within Zombie decks and cheap to run at 1-2 copies (avg 1.36)

Weaknesses

  • Normal Trap speed — must be drawn and set before it can be used
  • No recorded combo appearances, so its combo ceiling is unconfirmed
  • Special Summoned monster is banished when it leaves the field
  • Only 1 effect usable per turn, limiting its flexibility

Counters / choke points

  • Backrow removal (e.g. Cosmic Cyclone, Twin Twisters) before it is activated
  • Negating the Trap's activation
  • Banishing the card from the GY to deny the protection effect
  • Playing around the single summoned body

Best use

Zombie extender / protective utility. Decks: Shiranui, Zombies, Eldlich, Mayakashi, Skull Servant. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Special Summon 1 Zombie monster from your hand, but banish it when it leaves the field; Card text: banish this card from the GY to make 1 Zombie you control unaffected by card effects this turn, except its own; Card text: only 1 'Shiranui Style Success' effect per turn, and only once that turn; Card is a Normal Trap in the Shiranui archetype
  • Observed: 178 decks run it, all in the main deck, averaging 1.36 copies; 37 distinct archetypes use it; Shiranui 36.5%, Skull Servant 9.6%, Eldlich 7.3%, Mayakashi 4.5%, Vampires 3.9%, Zombies 3.4%; Top partners are Zombie cards: Mezuki 77.5%, Vampire Sucker 70.2%, Shiranui Solitaire 66.9%, Spiritmaster 60.7%; usage statistics: 100% inclusion within the Zombies gameplay archetype at typical 1 copy
  • Inferred: Primary role is a Zombie extender/utility rather than a starter, since it must be drawn and set as a Trap; Its summoned Zombie serves as Synchro/Link material, though banish-on-leave limits reuse; Deck synergy stems from broad Zombie pairing (Mezuki/Shiranui engine), not from a proven combo line
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no starter_count or power index data to calibrate DeckSynergy/DeckResilience











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